Overview

Djungi Empire
The Djungi Empire's capital is a cobbled mega-city, walled off from the jungle, under the looming shadow of a grand volcano. The official religions revere serpents and the Ichor. Lost temples to long-forgotten gods and kings hide within the jungles and steppes of the Djungi Empire.

Domenan Kingdoms
A series of feudal states, fighting over kingship of eachother. Chilly green hillocks, temperate conifers & mountains facing the Imperial Ocean.

Albyselt Isles
The cold and rainy mountains are what the Albyselt tirbes call home, Shamans and hunters fight the large wildlife and towering giants.

Great Shaded Ices & the Hell Wastes
White deserts of snow where only the most ancient of creatures can survive. A unique breed of bird and several fish species are siad to dwell in these frigid wastes. Explorers who have survived their journeys to these terrible places have claimed that the ground under the snow is blacker than night.

Lavishi Expanse
Hot and arid sands lead into lucious flood-zones following the Grand Stream, following into the Lavishi Well. The native Lavishi kingdoms are mostly nomadic, with only 2 permanent settlements in along the river.

Teraan
Vast, dangerous, deserts, savannahs and badlands where few who enter, return alive- and none unscathed.

Toledae
Vast swamps and humid, rocky seasides make up the Uroki people's home of Toledae. The northern forests are home to the Elves and Men. Foreigners to Toledae believe that the natives tame crocodiles- once used in guerilla warfare against the Djungi.

Usliv Czardom
Usliv is home to rare animals, and ruled by a Czar-Volkhv. The counts of Usliv are all sworn to the Czar-Volkhv's throne and god, in return, each count has autonomy over their lands so long as they perform no acts of heresy or blasphemy.

World Scars
Volcanic mountains raising out of the ocean and reaching the sky.

Wuang-Tenno
Fudal Island kingdoms that specialise in naval warfare, big-catch fishing and cultivate various unique vegetables.